The Brothers’ War: Precon Commander Precons and Decklists

The Brothers’ War is a retelling of the events from MTG’s very first sets. It centers around the conflicts of the now infamous Urza and his brother Mishra. The set will feature two brand-new precons and they are the focus of today’s article. So, let’s jump right in.

The Brothers’ War will contain two 100-card preconstructed decks. They were released on November 18th, along with the main set. One features Urza at the helm and the other will have Mishra as the commander. The decks are themed around time-traveling back to the original Brothers’ War conflicts.

Things like the release date are pretty run-of-the-mill information. With that said, there are quite a few very special, very exciting features being added to The Brothers’ War commander precons. With the general stuff out of the way, let’s take a look at the commanders, spoilers, and the big surprise for the decks.

Key Dates

These decks will release alongside the main set. Here’s a look at the important dates.

  • The Brothers’ War Global Release: November 18
  • WPN Game Store Commander Party Events: December 16–18

Set Symbol And Code

Below you’ll find the set symbol and code for the precons, specifically.

Set Symbol:

brothers war commander set symbol

Set Code:

BRC

The Decks: Commanders, Themes, And Deck Lists

Given that the decks focus on the original conflicts between Urza and Mishra, it’s only fitting that each deck has one of the brothers as a commander. Each one comes in a traditional foil and foil-etched display version. Furthermore, since the decks take players back in time they are also retro-bordered cards! More on this below, but for now let’s take a look at the decks in-depth.

Urza’s Iron Alliance

Primary Commander:

urza chief artificer

Colors:

White, Blue, Black (Esper)

Theme:

The theme for Urza is pretty straightforward. He leads an aggressive artifact strategy. He reduces the cost of the artifacts you cast via “Affinity for Artifacts”, gives your artifact creaturs menace, and creates an artifact token whose power and toughness are equal to the number of artifacts you control at the end of the turn.

This is quite a lot of value on a single card but I would expect nothing less for Urza. Overall, I would say the game plan for this Esper list is as follows. First, cast as many artifacts as possible in the early game. Once you do, Urza will reduce the cost of your more expensive creatures.

Once you’ve built up a board of artifacts Urza is going to pump out a massive construct token each turn. The cherry on top here is that your commander will also be granting them evasion. So, once the deck gets rolling I imagine it’ll be swinging out with a pretty hefty, hard-to-block, mechanical army.

Urza strikes me as being able to carry a deck without much other than his own abilities and I suspect this deck will be quite powerful.

Deck List:

Commander (1)
1 Urza, Chief Artificer

Creatures (36)
1 Baleful Strix
1 Etherium Sculptor
1 Sanwell, Avenger Ace
1 Scholar of New Horizons
1 Steel Overseer
1 Tawnos, Solemn Survivor
1 Wreck Hunter
1 Armix, Filigree Thrasher
1 Chief of the Foundry
1 Chrome Courier
1 Digsite Engineer
1 Etched Champion
1 Losheel, Clockwork Scholar
1 Master of Etherium
1 Sai, Master Thopterist
1 Alela, Artful Provocateur
1 Filigree Attendant
1 Indomitable Archangel
1 Solemn Simulacrum
1 Teshar, Ancestor’s Apostle
1 Vedalken Humiliator
1 Whirler Rogue
1 Bronze Guardian
1 Darksteel Juggernaut
1 Ethersworn Adjudicator
1 Hexavus
1 Marionette Master
1 Noxious Gearhulk
1 Sharding Sphinx
1 Sharuum the Hegemon
1 Shimmer Dragon
1 Steel Hellkite
1 Wire Surgeons
1 Angel of the Ruins
1 Myr Battlesphere
1 Thought Monitor

Spells (11)
1 Preordain
1 Swords to Plowshares
1 Despark
1 March of Progress
1 Sphinx’s Revelation
1 Unbreakable Formation
1 Vindicate
1 One with the Machine
1 Urza’s Ruinous Blast
1 Austere Command
1 Phyrexian Rebirth

Artifacts (13)
1 Relic of Progenitus
1 Skullclamp
1 Sol Ring
1 Arcane Signet
1 Azorius Signet
1 Cranial Plating
1 Dimir Signet
1 Kayla’s Music Box
1 Liquimetal Torque
1 Orzhov Signet
1 Swiftfoot Boots
1 Thought Vessel
1 Thopter Shop

Enchantments (3)
1 Tempered Steel
1 Bident of Thassa
1 Thopter Spy Network
Lands (36)
1 Ancient Den
1 Arcane Sanctum
1 Ash Barrens
1 Azorius Chancery
1 Bojuka Bog
1 Command Tower
1 Darksteel Citadel
1 Dimir Aqueduct
1 Evolving Wilds
1 Exotic Orchard
1 Goldmire Bridge
4 Island
1 Mistvault Bridge
1 Orzhov Basilica
1 Path of Ancestry
4 Plains
1 Prairie Stream
1 Razortide Bridge
1 River of Tears
1 Seat of the Synod
1 Skycloud Expanse
1 Spire of Industry
1 Sunken Hollow
3 Swamp
1 Temple of Deceit
1 Temple of Enlightenment
1 Temple of Silence
1 Vault of Whispers

Mishra’s Burnished Banner

Primary Commander:

mishra eminent one

Colors:

Blue, Black, Red (Grixis)

Theme:

The Mishra deck is also artifact based and seems to be aggressive. At the start of combat on your turn, Mishra will create a token of a non-creature artifact you control into a 4/4 construct. So, I think the deck will play fewer artifact creatures than the Urza deck does and more utility artifacts that it wants to clone.

Considering that the token is sacrificed at the end of combat, I could see there being some aristocrats synergies here as well, and generating value from the sacrificing could create quite the value engine. Without seeing the deck lists I would say that the Urza deck will be stronger out of the box.

With that said, if the decks were to be upgraded I think that the Mishra deck could be just as powerful. I’m excited to see what Wizards’ stock list looks like for this deck.

Deck List:

Commander (1)
1 Mishra, Eminent One

Creatures (21)
1 Slobad, Goblin Tinkerer
1 Audacious Reshapers
1 Silas Renn, Seeker Adept
1 Muzzio, Visionary Architect
1 Farid, Enterprising Salvager
1 Fain, the Broker
1 Emry, Lurker of the Loch
1 Master Transmuter
1 Glint Raker
1 Traxos, Scourge of Kroog
1 Jhoira, Weatherlight Captain
1 Padeem, Consul of Innovation
1 Ashnod the Uncaring
1 Scavenged Brawler
1 Brudiclad, Telchor Engineer
1 Geth, Lord of the Vault
1 Herald of Anguish
1 Hellkite Igniter
1 Workshop Elders
1 Blast-Furnace Hellkite
1 Metalwork Colossus

Instant (5)
1 Abrade
1 Thirst for Knowledge
1 Chaos Warp
1 Bedevil
1 Fact or Fiction

Sorceries (6)
1 Faithless Looting
1 Feed the Swarm
1 Expressive Iteration
1 Terisiare’s Devastation
1 Thoughtcast
1 Blasphemous Act

Artifact (30)
1 Sol Ring
1 Wayfarer’s Bauble
1 Executioner’s Capsule
1 Nihil Spellbomb
1 Fellwar Stone
1 Mind Stone
1 Dimir Signet
1 Rakdos Signet
1 Prophetic Prism
1 Ichor Wellspring
1 Mycosynth Wellspring
1 Strionic Resonator
1 Servo Schematic
1 Idol of Oblivion
1 Arcane Signet
1 Oni-Cult Anvil
1 Mnemonic Sphere
1 Oblivion Stone
1 Commander’s Sphere
1 Cursed Mirror
1 Thran Dynamo
1 Trading Post
1 Hedron Archive
1 Machine God’s Effigy
1 Smelting Vat
1 Lithoform Engine
1 Mirrorworks
1 Dreamstone Hedron
1 Spine of Ish Sah
1 Wondrous Crucible
Lands (37)
1 Great Furnace
1 Seat of the Synod
1 Vault of Whispers
1 Drossforge Bridge
1 Mistvault Bridge
1 Silverbluff Bridge
5 Island
4 Mountain
4 Swamp
1 Darkwater Catacombs
1 Shadowblood Ridge
1 Reliquary Tower
1 Ash Barrens
1 Command Tower
1 Dimir Aqueduct
1 Terramorphic Expanse
1 Izzet Boilerworks
1 Rakdos Carnarium
1 Exotic Orchard
1 Crumbling Necropolis
1 Buried Ruin
1 Temple of Deceit
1 Temple of Epiphany
1 Temple of Malice
1 Myriad Landscape
1 Path of Ancestry
1 Smoldering Marsh

Retro-Frame Decks

As mentioned above, The Brothers’ War takes players into MTG’s past. As a result, every single card, new and old, will come with a retro frame. This means that many cards will be available in retro frame versions for the very first time.

Just to be clear, this means that all 100 cards (including lands) will be old-school framed. Let’s take a look at the cards from the decks that we’ve seen so far.

command tower
skullclamp
baleful strix
preordain
sol ring
reliquary tower

Spoilers

urza chief artificer
mishra eminent one

End Step

Most new sets these days come with commander precons and The Brothers War is no exception. With that said, The Brothers’ War decks are looking like some of the most exciting in a long time. Not only because they are helmed by Uzra and Mishra, but they all come fully decked out in retro-bordered treatment.

Photo of author

Geno Doak

I started playing Magic in 2015. I love all formats but I particularly love to play and build decks in modern. Pretty much every part of my life has been influenced by Magic in some way or another. It is something I am very passionate about. RIP Simian Spirit Guide.