The Brothers’ War: Precon Commander Precons and Decklists

The Brothers’ War is a retelling of the events from MTG’s very first sets. It centers around the conflicts of the now infamous Urza and his brother Mishra. The set will feature two brand-new precons and they are the focus of today’s article. So, let’s jump right in.

The Brothers’ War will contain two 100-card preconstructed decks. They were released on November 18th, along with the main set. One features Urza at the helm and the other will have Mishra as the commander. The decks are themed around time-traveling back to the original Brothers’ War conflicts.

Things like the release date are pretty run-of-the-mill information. With that said, there are quite a few very special, very exciting features being added to The Brothers’ War commander precons. With the general stuff out of the way, let’s take a look at the commanders, spoilers, and the big surprise for the decks.

Key Dates

These decks will release alongside the main set. Here’s a look at the important dates.

  • The Brothers’ War Global Release: November 18
  • WPN Game Store Commander Party Events: December 16–18

Set Symbol And Code

Below you’ll find the set symbol and code for the precons, specifically.

Set Symbol:

brothers war commander set symbol

Set Code:

BRC

The Decks: Commanders, Themes, And Deck Lists

Given that the decks focus on the original conflicts between Urza and Mishra, it’s only fitting that each deck has one of the brothers as a commander. Each one comes in a traditional foil and foil-etched display version. Furthermore, since the decks take players back in time they are also retro-bordered cards! More on this below, but for now let’s take a look at the decks in-depth.

Urza’s Iron Alliance

Primary Commander:

urza chief artificer

Colors:

White, Blue, Black (Esper)

Theme:

The theme for Urza is pretty straightforward. He leads an aggressive artifact strategy. He reduces the cost of the artifacts you cast via “Affinity for Artifacts”, gives your artifact creaturs menace, and creates an artifact token whose power and toughness are equal to the number of artifacts you control at the end of the turn.

This is quite a lot of value on a single card but I would expect nothing less for Urza. Overall, I would say the game plan for this Esper list is as follows. First, cast as many artifacts as possible in the early game. Once you do, Urza will reduce the cost of your more expensive creatures.

Once you’ve built up a board of artifacts Urza is going to pump out a massive construct token each turn. The cherry on top here is that your commander will also be granting them evasion. So, once the deck gets rolling I imagine it’ll be swinging out with a pretty hefty, hard-to-block, mechanical army.

Urza strikes me as being able to carry a deck without much other than his own abilities and I suspect this deck will be quite powerful.

Deck List:

Commander (1)
Urza, Chief Artificer

Creatures (36)
Baleful Strix
Etherium Sculptor
Sanwell, Avenger Ace
Scholar of New Horizons
Steel Overseer
Tawnos, Solemn Survivor
Wreck Hunter
Armix, Filigree Thrasher
Chief of the Foundry
Chrome Courier
Digsite Engineer
Etched Champion
Losheel, Clockwork Scholar
Master of Etherium
Sai, Master Thopterist
Alela, Artful Provocateur
Filigree Attendant
Indomitable Archangel
Solemn Simulacrum
Teshar, Ancestor’s Apostle
Vedalken Humiliator
Whirler Rogue
Bronze Guardian
Darksteel Juggernaut
Ethersworn Adjudicator
Hexavus
Marionette Master
Noxious Gearhulk
Sharding Sphinx
Sharuum the Hegemon
Shimmer Dragon
Steel Hellkite
Wire Surgeons
Angel of the Ruins
Myr Battlesphere
Thought Monitor

Spells (11)
Preordain
Swords to Plowshares
Despark
March of Progress
Sphinx’s Revelation
Unbreakable Formation
Vindicate
One with the Machine
Urza’s Ruinous Blast
Austere Command
Phyrexian Rebirth

Artifacts (13)
Relic of Progenitus
Skullclamp
Sol Ring
Arcane Signet
Azorius Signet
Cranial Plating
Dimir Signet
Kayla’s Music Box
Liquimetal Torque
Orzhov Signet
Swiftfoot Boots
Thought Vessel
Thopter Shop

Enchantments (3)
Tempered Steel
Bident of Thassa
Thopter Spy Network
Lands (36)
Ancient Den
Arcane Sanctum
Ash Barrens
Azorius Chancery
Bojuka Bog
Command Tower
Darksteel Citadel
Dimir Aqueduct
Evolving Wilds
Exotic Orchard
Goldmire Bridge
Island
Mistvault Bridge
Orzhov Basilica
Path of Ancestry
Plains
Prairie Stream
Razortide Bridge
River of Tears
Seat of the Synod
Skycloud Expanse
Spire of Industry
Sunken Hollow
Swamp
Temple of Deceit
Temple of Enlightenment
Temple of Silence
Vault of Whispers

Mishra’s Burnished Banner

Primary Commander:

mishra eminent one

Colors:

Blue, Black, Red (Grixis)

Theme:

The Mishra deck is also artifact based and seems to be aggressive. At the start of combat on your turn, Mishra will create a token of a non-creature artifact you control into a 4/4 construct. So, I think the deck will play fewer artifact creatures than the Urza deck does and more utility artifacts that it wants to clone.

Considering that the token is sacrificed at the end of combat, I could see there being some aristocrats synergies here as well, and generating value from the sacrificing could create quite the value engine. Without seeing the deck lists I would say that the Urza deck will be stronger out of the box.

With that said, if the decks were to be upgraded I think that the Mishra deck could be just as powerful. I’m excited to see what Wizards’ stock list looks like for this deck.

Deck List:

Commander (1)
Mishra, Eminent One

Creatures (21)
Slobad, Goblin Tinkerer
Audacious Reshapers
Silas Renn, Seeker Adept
Muzzio, Visionary Architect
Farid, Enterprising Salvager
Fain, the Broker
Emry, Lurker of the Loch
Master Transmuter
Glint Raker
Traxos, Scourge of Kroog
Jhoira, Weatherlight Captain
Padeem, Consul of Innovation
Ashnod the Uncaring
Scavenged Brawler
Brudiclad, Telchor Engineer
Geth, Lord of the Vault
Herald of Anguish
Hellkite Igniter
Workshop Elders
Blast-Furnace Hellkite
Metalwork Colossus

Instant (5)
Abrade
Thirst for Knowledge
Chaos Warp
Bedevil
Fact or Fiction

Sorceries (6)
Faithless Looting
Feed the Swarm
Expressive Iteration
Terisiare’s Devastation
Thoughtcast
Blasphemous Act

Artifact (30)
Sol Ring
Wayfarer’s Bauble
Executioner’s Capsule
Nihil Spellbomb
Fellwar Stone
Mind Stone
Dimir Signet
Rakdos Signet
Prophetic Prism
Ichor Wellspring
Mycosynth Wellspring
Strionic Resonator
Servo Schematic
Idol of Oblivion
Arcane Signet
Oni-Cult Anvil
Mnemonic Sphere
Oblivion Stone
Commander’s Sphere
Cursed Mirror
Thran Dynamo
Trading Post
Hedron Archive
Machine God’s Effigy
Smelting Vat
Lithoform Engine
Mirrorworks
Dreamstone Hedron
Spine of Ish Sah
Wondrous Crucible
Lands (37)
Great Furnace
Seat of the Synod
Vault of Whispers
Drossforge Bridge
Mistvault Bridge
Silverbluff Bridge
Island
Mountain
Swamp
Darkwater Catacombs
Shadowblood Ridge
Reliquary Tower
Ash Barrens
Command Tower
Dimir Aqueduct
Terramorphic Expanse
Izzet Boilerworks
Rakdos Carnarium
Exotic Orchard
Crumbling Necropolis
Buried Ruin
Temple of Deceit
Temple of Epiphany
Temple of Malice
Myriad Landscape
Path of Ancestry
Smoldering Marsh

Retro-Frame Decks

As mentioned above, The Brothers’ War takes players into MTG’s past. As a result, every single card, new and old, will come with a retro frame. This means that many cards will be available in retro frame versions for the very first time.

Just to be clear, this means that all 100 cards (including lands) will be old-school framed. Let’s take a look at the cards from the decks that we’ve seen so far.

command tower
skullclamp
baleful strix
preordain
sol ring
reliquary tower

Spoilers

urza chief artificer
mishra eminent one

End Step

Most new sets these days come with commander precons and The Brothers War is no exception. With that said, The Brothers’ War decks are looking like some of the most exciting in a long time. Not only because they are helmed by Uzra and Mishra, but they all come fully decked out in retro-bordered treatment.

Photo of author

Geno Doak

I started playing Magic in 2015. I love all formats but I particularly love to play and build decks in modern. Pretty much every part of my life has been influenced by Magic in some way or another. It is something I am very passionate about. RIP Simian Spirit Guide.